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Principles of Game Audio and Sound Design is a comprehensive introduction to the art of sound for games and interactive media using Unity. This accessible guide encompasses both the conceptual challenges of the artform as well as the technical and creative aspects, such as sound design, spatial audio, scripting, implementation and mixing. Beginning with basic techniques, including linear and interactive sound design, before moving on to advanced techniques, such as procedural audio, Principles of Game Audio and Sound Design is supplemented by a host of digital resources, including a library of ready-to-use, adaptable scripts. This thorough introduction provides the reader with the skills and tools to combat the potential challenges of game audio independently. Principles of Game Audio and Sound Design is the perfect primer for beginner- to intermediate-level readers with a basic understanding of audio production and Unity who want to learn how to gain a foothold in the exciting world of game and interactive audio.
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Additional ISBNs
9781138738966, 9781315184432, 9781351731119, 9781351731133
Principles of Game Audio and Sound Design: Sound Design and Audio Implementation for Interactive and Immersive Media 1st Edition is written by Jean-Luc Sinclair and published by Focal Press. The Digital and eTextbook ISBNs for Principles of Game Audio and Sound Design are 9781351731126, 1351731122 and the print ISBNs are 9781138738973, 1138738972. Additional ISBNs for this eTextbook include 9781138738966, 9781315184432, 9781351731119, 9781351731133.
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