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Drawing on decades of experience, Beep to Boom: The Development of Advanced Runtime Sound Systems for Games and Extended Reality is a rigorous, comprehensive guide to interactive audio runtime systems. Packed with practical examples and insights, the book explains each component of these complex geometries of sound. Using practical, lowest-common-denominator techniques, Goodwin covers soundfield creation across a range of platforms from phones to VR gaming consoles. Whether creating an audio system from scratch or building on existing frameworks, the book also explains costs, benefits and priorities. In the dynamic simulated world of games and extended reality, interactive audio can now consider every intricacy of real-world sound. This book explains how and why to tame it enjoyably.
This is a digital product.
Additional ISBNs
9781351005548, 9781351005517, 9781351005531, 9781138543911
Beep to Boom: The Development of Advanced Runtime Sound Systems for Games and Extended Reality 1st Edition is written by Simon Goodwin and published by Routledge. The Digital and eTextbook ISBNs for Beep to Boom are 9781351005524, 1351005529 and the print ISBNs are 9781138543904, 113854390X. Additional ISBNs for this eTextbook include 9781351005548, 9781351005517, 9781351005531, 9781138543911.
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